For Playtika’s IT organization, every decision is driven by data and focused on enhancing the user’s playing experience. Team members located in different countries all need to use data to make real-time decisions that support marketing efforts, boost in-game economies, improve the product, customize the game experience, and ensure security for the systems and personal information.
Originally, Playtika had two gaming studios, each with a different game. As they grew to 15 studios over 5 years they discovered that their NoSQL solution was unable to meet the company’s needs for growth, scale, performance, and maintainability. Coronavirus caused further strain on the system with 60% growth in 6 months as users stayed home and played games.
Main problems: